///////////////////////////////////////////////////////////////////////// // // // Welcome to Action SuperCross! // // // // A motorbike simulation game based on a real physical model. // // // // Registered version 1.0 // // // // Copyright (C) 1997, Bal zs R˘zsa. // // All rights reserved. // // // // _______ // // ____|__ | (R) // // --| | |------------------- // // | ____|__ | Association of // // | | |_| Shareware // // |__| o | Professionals // // -----| | |--------------------- // // |___|___| MEMBER // // // ///////////////////////////////////////////////////////////////////////// Do not distribute! You may not copy, rent, lease, sell, modify, decompile, disassemble, otherwise reverse engineer, or transfer this program. DISCLAIMER Action SuperCross is supplied as-is. The author disclaims all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The author assumes no liability for damages, direct or consequential, which may result from the use of Action SuperCross. LIMITED WARRANTY The following limited warranty applies to registered copies of the program. This warranty does not apply to unregistered copies of the program. Satisfaction Guarantee. If you are dissatisfied with this product you buy from us for any reason, you may return it at any time up to 30 days after purchase and we will give you a refund. Refunds will be based on the price you paid, with shipping costs excluded. You must contact us before returning the product for a refund. INSTALLATION To install Action SuperCross, simply put the installation floppy disk into your drive. Type A: or B: depending on your drive letter, then press ENTER. Type INSTALL and press ENTER. If you have a 100% SoundBlaster compatible sound card, set your sound up by going to the subdirectory containing the files, type SETUP, and press ENTER at the DOS prompt. To run the game, simply go to the subdirectory containing the files, type ACROSS, and press ENTER at the DOS prompt. UNINSTALLING THE GAME If you ever want to remove Action SuperCross from your computer, you only need to delete the directory containing the Action SuperCross files. Make sure you do not have any valuable file in this directoy that is not related to Action SuperCross. HOW TO PLAY THE GAME Be sure to read the tips.txt file also, in which you can read two useful pieces of advice for playing. You have to ride a motorbike and complete the various stages. You can get to the next level only by completing the previous one successfully. You can skip two levels altogether, but you can complete a previously skipped level later. You can choose to play on any of the levels you have previously completed. For all stages the best six times are recorded along with the name of the player. The levels become progressively more and more difficult to complete. To control your motorbike while playing, you can push the following keys: UP arrow: accelerate (this puts a constant degree of force on the rear wheel). DOWN arrow: block both wheels. RIGHT arrow: turn the bike clock-wise. LEFT arrow: turn the bike anticlock-wise. SPACE: turns your bike around so you can go in the opposite direction. During the various stages there are several objects that appear on the screen. You can contact an object by touching it with your helmet or any of your wheels. The three different object types are: FOOD object: You have to touch all of these before you can accomplish a level. If you touch it, it will disappear. KILLER object: You will die if you touch it. EXIT object: You can finish the level by touching it. (It works only if you have already collected all of the food objects). The exit object is a flower. The latest version of Action SuperCross is available from Pik A Program's WWW site, http://www.pik.com. You can find Action SuperCross home page at http://ourworld.compuserve.com/homepages/balazs/across.htm Acknowledgements I would like to thank the following people for helping to create this game: Imre Barczi, who helped me a lot with technical issues, and with many other things. He made all the menu pictures and designed the levels 5 and 14. Dylan Cooper gave me linguistic help, gave all the levels their names and tested the game so extensively, that at the moment he is the fastest player in the world. Second fastest is my younger brother, Csaba R˘zsa. He also designed level 24. G bor Ger‚nyi helped me with sound related issues and gave me most of the sound samples. Źgi Herman and G‚za Szab˘ helped me to draw the motorbiker. Tam s and Andris Kristy n helped me to record some sound effects for the game. The following persons tested the levels: Csaba Fekete David Hoover Andris Kristy n Tam s Kristy n Csaba Limbek Csaba Magyari Źkos N‚meth Buhin Andr s T”r”k